Recent Posts

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Questions and problems / Re: Cannot build ships or defensive units
« Last post by ArcaniteM on August 13, 2018, 08:59:11 pm »
Hey, how did you fix it?
How did u manage to build ships and defences??
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News / Re: Time for building the ships
« Last post by Capone on July 25, 2018, 11:21:19 am »
Nope, we haven't touch the game mechanics so there are no changes. Maybe you have upgraded a building which reduces the time to construct a spaceship.
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News / Re: Time for building the ships
« Last post by Emertsey on July 24, 2018, 07:20:59 pm »
Did the build time change at all recently? I could swear that it's faster now, but I could be wrong.
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Projects / Re: Reworking the game content and graphics.
« Last post by JustinEvens on July 09, 2018, 08:34:42 am »
Greetings Emperors!

Since Battlestar is a lot ogame-like we have decided to move on and rework the game. The things we think that should be reworked are: buildings, spaceships, defenses, researches, descriptions, game interface, the game name.
The game interface will be focused on a terrain with buildings on it.
Also we will be adding a couple of phenq reviews android support on the process so at latest version the game will be available on android.
Game mechanics will stay pretty much the same.

List of changes and their progress:
- Buildings ------------------ 100% complete
- Terrains -------------------- 100% complete
- Moon Terrain ------------- 100% complete
- Spaceships --------------- 100% complete
- Defenses    --------------- 100% complete
- Researches --------------- 99% complete
- Game Interface ---------- 100% complete
- Design rework ----------- 80% complete
- Engine rework ------------85% complete
- Tutorial -------------------- 10% complete
- Android release ----------- 25% complete

Let me know what you think in the comments below.

Any help in the process, opinions, suggestions /game name suggestions/ are reviewed and appreciated.
Eagerly waiting for Engine and Design rework which are almost complete. Also expecting a great Android release. I don't think that I (and most people like me) need the tutorial, so that can be delayed. Just my 2 cents.
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General Discussion / Re: Hello
« Last post by Capone on May 11, 2018, 03:01:57 pm »
Hello Malek! Welcome to the game. I wish you have fun and if you have any questions please let me know.  :)
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General Discussion / Hello
« Last post by Malek on May 08, 2018, 11:45:30 pm »
Just wanted to say hello as I am new to the game and wanted to introduce myself, thanks.
In speed server by the way.
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General Discussion / Re: NOOB Protection
« Last post by BurlHos on November 24, 2017, 07:07:12 pm »
No, this is just an example. Multiply and divide by 5 (10 for the speed server) your current points and you will have the interval in which you can be attacked. Everyone having points out of this interval can't attack you and you can't attack them.

Interesting system. I like it!
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Alliance forums / Looking for an active alliance in classic server
« Last post by Vern on November 17, 2017, 10:54:41 pm »
Hey,
I’m looking for an active alliance in classic server.
Can someone who is in classic please recommend an alliance ?
Many thanks,
Vern
:)
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Questions and problems / Re: Research labs not working properly
« Last post by Capone on October 24, 2017, 01:13:27 am »
This is not exactly how the IRN works.

You can read information about how IRN works here - http://battlestar.tk/Forum/index.php/topic,33.0.html
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Questions and problems / Re: Research labs not working properly
« Last post by Vern on October 22, 2017, 08:20:22 pm »
I cannot post screenshots because I use my mobile phone for the game. And also it says that my screenshots are too big.

My home planet lab is level 16 and my second colony is level 12. I have IRN level 1.

My energy tech level 13 upgrade on my home planet is 12 hours  and on my colony is 15 hours.

Notice how the research times are different on both planets ? They shouldn’t be and they should be the same.
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